I don t feel that demo is easier to use you are more susceptible in close quarter.
Demolition perk killing floor 2.
Demolition the strongest perk.
The skill is what makes the magnum rpg feasible for killing a scrake or a shot from rpg and few shots from your teammates.
In my opinion you should get extra ammo to pair with reloading because the high impact isn t really that helpful if you are not taking the 25 damage.
Killing fleshpounds with demolitionist weapons.
We will be talking about weapons builds loadouts and tips to help you survive as the demo.
Not all perks are created equal but all of the have something to offer to your team.
I think it also saves you a rpg around when killing a fp.
Xp objectives dealing demolitionist weapon damage.
For all intents and purposes consider the long games as the standard length for killing floor titles.
Xp objectives dealing demolitionist weapon damage.
1 2 stick of dynamite.
The balance of time and a team s upgrade rate is the most.
In this video i take a look at all the perks and see how they stack up.
Killing fleshpounds with demolitionist weapons.
Killing floor 2 perk.
Wouldn t consider the 25 damage op it makes the perk more viable in killing fp and clean up small zeds.
Killing floor 2 perk.
1 2 stick of dynamite.
Role medium range.
As a level 25 demo on suicidal 6 players.
Role medium range.